channel
channel 创建
package main
func main(){
ch := make(chan int)
go func() {
ch <- 1
}()
<- ch
}
执行go tool compile -S main.go
查看对应的asm代码,在main中可以看到runtime.makechan
的调用,并且传入参数type.chan int
类型以及0
值,在go源码src/runtime/chan.go文件中可以看到此方法。
0x0024 00036 (main.go:4) PCDATA $0, $1
0x0024 00036 (main.go:4) PCDATA $1, $0
0x0024 00036 (main.go:4) LEAQ type.chan int(SB), AX
0x002b 00043 (main.go:4) PCDATA $0, $0
0x002b 00043 (main.go:4) MOVQ AX, (SP)
0x002f 00047 (main.go:4) MOVQ $0, 8(SP)
0x0038 00056 (main.go:4) CALL runtime.makechan(SB)
0x003d 00061 (main.go:4) PCDATA $0, $1
0x003d 00061 (main.go:4) MOVQ 16(SP), AX
0x0042 00066 (main.go:4) PCDATA $0, $0
0x0042 00066 (main.go:4) PCDATA $1, $1
0x0042 00066 (main.go:4) MOVQ AX, "".ch+24(SP)
0x0047 00071 (main.go:5) MOVL $8, (SP)
0x004e 00078 (main.go:5) PCDATA $0, $2
makechan
中的调用,主要是初始化一个hchan
结构体,返回指针,其中的代码不赘述。先简单了解一下hchan
结构体,对于结构体的各个属性的注释已经标注了。
type hchan struct {
qcount uint // channel缓冲区当前数量 相当于len(chan)
dataqsiz uint // channel缓冲区总容量 相当于cap(chan)
buf unsafe.Pointer // 指针指向缓冲区
elemsize uint16
closed uint32
elemtype *_type // 内部元素类型 例如int,string
sendx uint // 当前发送的刻度,说刻度感觉比较好,因为buf是环形缓冲区
recvx uint // 当前recv的刻度
recvq waitq // 等待接收的goroutine队列
sendq waitq // 等待发送的goroutine队列
// lock protects all fields in hchan, as well as several
// fields in sudogs blocked on this channel.
//
// Do not change another G's status while holding this lock
// (in particular, do not ready a G), as this can deadlock
// with stack shrinking.
lock mutex
}
需要注意的是,如下面代码所示,在有缓冲的channel情况下,并且元素类型占有内存,例如struct{}
,如果元素类型是指针类型,
将有两次alloc操作,一次为new hchan
结构体,一次为buf mallocgc
操作。示例代码走的是mem == 0
分支。
var c *hchan
switch {
case mem == 0:
// Queue or element size is zero.
c = (*hchan)(mallocgc(hchanSize, nil, true))
// Race detector uses this location for synchronization.
c.buf = c.raceaddr()
case elem.ptrdata == 0:
// Elements do not contain pointers.
// Allocate hchan and buf in one call.
c = (*hchan)(mallocgc(hchanSize+mem, nil, true))
c.buf = add(unsafe.Pointer(c), hchanSize)
default:
// Elements contain pointers.
c = new(hchan)
c.buf = mallocgc(mem, elem, true)
}
chansend 发送channel
后面的执行调用了runtime.newproc
新起了一个goroutine来调用发送数据到channel中的函数,下面是函数的asm代码:
0x0024 00036 (main.go:6) PCDATA $0, $1
0x0024 00036 (main.go:6) PCDATA $1, $1
0x0024 00036 (main.go:6) MOVQ "".ch+32(SP), AX
0x0029 00041 (main.go:6) PCDATA $0, $0
0x0029 00041 (main.go:6) MOVQ AX, (SP)
0x002d 00045 (main.go:6) PCDATA $0, $1
0x002d 00045 (main.go:6) LEAQ ""..stmp_0(SB), AX
0x0034 00052 (main.go:6) PCDATA $0, $0
0x0034 00052 (main.go:6) MOVQ AX, 8(SP)
0x0039 00057 (main.go:6) CALL runtime.chansend1(SB)
0x003e 00062 (main.go:7) MOVQ 16(SP), BP
0x0043 00067 (main.go:7) ADDQ $24, SP
0x0047 00071 (main.go:7) RET
可以看到是调用了runtime.chansend1
函数,同样在chan.go中找到该函数。
// entry point for c <- x from compiled code
//go:nosplit
func chansend1(c *hchan, elem unsafe.Pointer) {
chansend(c, elem, true, getcallerpc())
}
上面看到直接调用chansend函数,下面为chansend部分源码。
lock(&c.lock)
if c.closed != 0 {
unlock(&c.lock)
panic(plainError("send on closed channel"))
}
if sg := c.recvq.dequeue(); sg != nil {
// Found a waiting receiver. We pass the value we want to send
// directly to the receiver, bypassing the channel buffer (if any).
send(c, sg, ep, func() { unlock(&c.lock) }, 3)
return true
}
if c.qcount < c.dataqsiz {
// Space is available in the channel buffer. Enqueue the element to send.
qp := chanbuf(c, c.sendx)
if raceenabled {
raceacquire(qp)
racerelease(qp)
}
typedmemmove(c.elemtype, qp, ep)
c.sendx++
if c.sendx == c.dataqsiz {
c.sendx = 0
}
c.qcount++
unlock(&c.lock)
return true
}
if !block {
unlock(&c.lock)
return false
}
// Block on the channel. Some receiver will complete our operation for us.
gp := getg()
mysg := acquireSudog()
mysg.releasetime = 0
if t0 != 0 {
mysg.releasetime = -1
}
// No stack splits between assigning elem and enqueuing mysg
// on gp.waiting where copystack can find it.
mysg.elem = ep
mysg.waitlink = nil
mysg.g = gp
mysg.isSelect = false
mysg.c = c
gp.waiting = mysg
gp.param = nil
c.sendq.enqueue(mysg)
gopark(chanparkcommit, unsafe.Pointer(&c.lock), waitReasonChanSend, traceEvGoBlockSend, 2)
可以看到主要有几种分支:
- 当recvq中有等待的goroutine时候,直接拿出一个sudog发送过去
- 当有缓冲空间时,直接插入缓冲队列
- 当以上条件都不满足,则将当前goroutine纳入sendq等待队列
以上就是send的一些总结,下面再看chanrecv的源码。
chanrecv 接收channel
if sg := c.sendq.dequeue(); sg != nil {
// Found a waiting sender. If buffer is size 0, receive value
// directly from sender. Otherwise, receive from head of queue
// and add sender's value to the tail of the queue (both map to
// the same buffer slot because the queue is full).
recv(c, sg, ep, func() { unlock(&c.lock) }, 3)
return true, true
}
if c.qcount > 0 {
// Receive directly from queue
qp := chanbuf(c, c.recvx)
if raceenabled {
raceacquire(qp)
racerelease(qp)
}
if ep != nil {
typedmemmove(c.elemtype, ep, qp)
}
typedmemclr(c.elemtype, qp)
c.recvx++
if c.recvx == c.dataqsiz {
c.recvx = 0
}
c.qcount--
unlock(&c.lock)
return true, true
}
if !block {
unlock(&c.lock)
return false, false
}
// no sender available: block on this channel.
gp := getg()
mysg := acquireSudog()
mysg.releasetime = 0
if t0 != 0 {
mysg.releasetime = -1
}
// No stack splits between assigning elem and enqueuing mysg
// on gp.waiting where copystack can find it.
mysg.elem = ep
mysg.waitlink = nil
gp.waiting = mysg
mysg.g = gp
mysg.isSelect = false
mysg.c = c
gp.param = nil
c.recvq.enqueue(mysg)
goparkunlock(&c.lock, waitReasonChanReceive, traceEvGoBlockRecv, 3)
可以看到chanrecv与chansend大体一致,主要也是那几种方式
- senq队列有等待的sudog直接拿到这个sender的内容,将该sender的元素推入队列尾部,去除队列头部元素返回给receiver
- 当缓冲区里面有数据的时候,直接取出缓冲区头部的数据返回
- 否则将当前goroutine加入recvq等待队列
chanclose 关闭channel
最后看看chanclose的源码部分
...
c.closed = 1
var glist gList
// release all readers
for {
sg := c.recvq.dequeue()
if sg == nil {
break
}
if sg.elem != nil {
typedmemclr(c.elemtype, sg.elem)
sg.elem = nil
}
if sg.releasetime != 0 {
sg.releasetime = cputicks()
}
gp := sg.g
gp.param = nil
if raceenabled {
raceacquireg(gp, c.raceaddr())
}
glist.push(gp)
}
// release all writers (they will panic)
for {
sg := c.sendq.dequeue()
if sg == nil {
break
}
sg.elem = nil
if sg.releasetime != 0 {
sg.releasetime = cputicks()
}
gp := sg.g
gp.param = nil
if raceenabled {
raceacquireg(gp, c.raceaddr())
}
glist.push(gp)
}
unlock(&c.lock)
// Ready all Gs now that we've dropped the channel lock.
for !glist.empty() {
gp := glist.pop()
gp.schedlink = 0
goready(gp, 3)
}
在上面的注释其实解释的很好了,将recvq和senq的等待队列全部清空塞入glist队列,并且依次激活这些协程。具体可以看看chansend和chanrecv的goparkunlock下面的部分,那便是goready之后调用的流程。